Talislanta The Savage Land

Talislanta The Savage Land
£41.99

Talislantais a fantasy roleplaying game and game-setting that was first published back in 1986.Unlike most RPGs from the 1980s, theTalislantamilieu was not based on traditional Western mythology. It didn’t have the usual Tolkien-esque trappings of games likeD&D; in fact, ads for the game proudly proclaimed, “No Elves”.The originalTalislantaRPG was inspired by the fantasy novels of Jack Vance, and by other sources such as H.P.

Talislantais a fantasy roleplaying game and game-setting that was first published back in 1986.Unlike most RPGs from the 1980s, theTalislantamilieu was not based on traditional Western mythology. It didn’t have the usual Tolkien-esque trappings of games likeD&D; in fact, ads for the game proudly proclaimed, “No Elves”.The originalTalislantaRPG was inspired by the fantasy novels of Jack Vance, and by other sources such as H.P. Lovecraft’sThe Dreamlands of Unknown Kadath, Michael Moorcock’s Elric novels, andThe Travels of Marco Polo.The game was set in a strange world of twin suns and seven moons that seemed to be practically overflowing with exotic peoples, places, and creatures. The time was the New Age, a Renaissance-like period that started a thousand or more years afterThe Great Disaster, a cataclysm that marked the fall of the once-greatArchaen Age.During this era, Talislanta was still a dangerous place, especially in the wilderness regions that lay beyond the walled cities. But for many who lived in the New Age, there was also a sense of hope, and the possibility of greater things to come.That Was Now.This Is Then...Talislanta the Savage Landis a prequel to the originalTalislantagame. It takes place just a short time afterTheGreat Disaster, which the inhabitants of this era refer to asThe Fall.This period is like a nightmarish version of our own Dark Ages. All knowledge of spell-casting has been lost; maps are nearly non-existent, and much of the world is unknown. Most of those who survivedThe Fallare illiterate, and governed by superstition.There are no nations, city states, or even laws. In their place, tribes of warriors, nomads, slavers, and refugees struggle to survive in a hostile wasteland, torn by centuries of warfare and a malevolent magical maelstrom known as the Gyre.

Dimensions:
0 × 0 × 0 mm
Weight:
0 g
SKU:
CHA7400
UPC:

9781640130128

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