Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.
Adventure to Icewind Dale, the beloved setting made famous by Drizzt Do'Urden and the Companions of the Hall and experience D&D in a way that you've never seen before. This tale of dark terror revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
In Icewind Dale, adventure is a dish best served cold.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved - as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
An Adventure Book with a Difference
This adventure book deals with a lot more horror and mystery than other campaigns. One of its interesting differences is that when you start the adventure, the members of the party will be dealt out secrets about themselves that not even the DM gets to know. During the game these secrets will be revealed (either quietly or boastfully).
The D&D adventure itself expands upon a specific region of the Forgotten Realms where few people dare to tread, and from where even fewer return. Not to mention all the creatures you're going to encounter that are found nowhere else in the world either by climate, by curse, or just due to the secluded nature of the area where they have chosen live in relative peace.
The book provides D&D players from levels 1-12 with a wide scope of places to explore, some thrilling adventures and mysteries to solve. It also adds some new mechanics to help DM's with weather and extreme environment in scenarios so they can bombard players with everything from a light snowfall to mighty blizzards.